Rene Descartes once said, "I think, therefore I am." Well, I learn, therefore I
am.
ABOUT I am a Greek American 3d artist, in love with
with cheese, octopus, and you guessed it, art! I have made hundreds of characters, and love playing with art
styles, techniques, and creating efficient workflows.
Growing up with an art teacher for a mom, I
spent my early years drawing nonstop. This hobby eventually turned into a way of life, and I found myself
drawn towards San Francisco, where I got my formal training at the Academy of Art University. I've been
priviledged to work in film, games, interior design, academia, robotics and more. I'm always looking for new
ways to
challenge myself and learn! Key traits:
hard
worker efficient automation python versatile laser beam focus easy to get
along with thinks outside the box creative excited
Laika — Designed and built Polymorph, a tool Laika uses to
procedurally create complex 3D-printable puppet head parts. Watch the video below for a brief
overview or read my Siggraph paper for more details!
▶ Polymorph — Siggraph Paper
Netflix — As the Digital Sculptor on Henry
Selick's Wendell and Wild, I needed to sculpt a series of kit-based face shapes for a
bulk of the
main characters, as well as establish a pipeline for organizing the individual
sculptures. I
developed a Dragonframe to Maya animation preview tool which allowed near real-time 3d
preview of 2d animation data set up in Dragonframe, syncing audio and anim data
between 3d mouth and brow parts. I also set up a series of python tools for
automation of
booleans, 3d print labels, and batch print file export.
Missing Link Yeti Guard modeling of face,armor and puppet parts
Missing Link Character face modeling and puppet facial
parts
Game Cinematic Character
modeling/lighting/rendering/compositing/minor effects